Age of Empires II reproduced road
master online empire is a master of war writing, but seems to have very old, so little done some amendments:
DaRq_DarkJihad
- Farmers in the Imperial
II There are many times the importance of many farmers can not be ignored. military hands frequently used large quantities of low single
arms to win, but this advantage must rely on the backing of the economy. equivalent to the economic situation, obviously, mixing arms and
dedicated military command to win the victory. But that was after the task.
farmers! master found that the farmers never have too many. may wish to ask a master Maimin_Matty, (if the fighting continued for too long, he maps the population limit of 200 farmers tend to build on the 150-170.) how can we reach this noble goal??
answer is practice. but is the first step. From now on, every game you set the following objectives: Prior to the feudal TC farmers may not have made a big pause, and then once you enter the castle age attack at the same time every three (3) minutes to make at least 5 new farmers. This means that in less than an hour (game time) you have 100 farmers. of course This is a little slow, but this is a good start. because of more farmers, you will find that you have the resources to research and do anything immediately. Obviously, you need to do more TC. After you get 400 wood and 100 stone when the farmer caught two chopping wood and arrange them in the vicinity of resources to establish a new
TC, preferably in the wood / gold or wood / stone, if you do not have a wood / mineral point, TC had a resource in the vicinity. and then let them in your own build farms around the new TC. and if the enemy away from his base, or in addition to his base there is a poised, no doubt to TC you made there. Set your rally point for all of your TC resources (wood or stone or gold, but each TC assembled in different locations) on. so you can line up of farmers and do not always have to worry about the task assigned them.
if you could focus on the military, but watch your wood, and often tap c h and knock twice, continue until you have read all of your TC. that is, hit h then cc then hcch-cc- h-cc-h-cc until you get two of each TC has a line of farmers in training you should be able to finish within 10 seconds. Whenever you're in a battle space, so some farmers from harvesting or other things to build the farm, so you do not run out of food. idle farmers, build farms and build the building (including your new TC) should you need to micro-regulation in the economy the only thing. Finally, you an opportunity to the farmers should click the button to find nothing. If you have 100 or more farmers, not occasionally visit, there will be a lot of lazy farmers. to ensure that farmers in the mill in the line of total reconstruction of the farm which, if too more than a resource to redistribute farmers.
key is to make the peasants do not stop. (except when you reach the population limit)
road master of Empires II: The next day the peasants assignments
DaRq_DarkJihad
- Peasant farmers in task allocation
you have enough, and now you learn how many farmers in the allocation of various resources you need. short for a flexible When your defense force), the times when you click on the button to upgrade the castle, you should have about 2 / 5 on food, 2 / 5 in the wood, and 1 / 5 in gold (but only when you click the upgrade to dig gold feudal) also That is, if the standard by 30 farmer, when you start castle rose gold farmers should be allocated 6, 12 and 12 in food in the wood.
you have to study gold mining operation, double-edged axes and improve your economy horse collar . after the time you ascend to the castle first new investment in the gold farmers, and then rearrange them to farming or logging. My reason is that with the market, if you must temporarily give up the arrangements for your economy, gold could quickly be converted into other kinds of resources --- If you send someone logging, wood trade taxes in the future can only become a huge little food or stones. your first 4 TC should be in a rock edge - the production of farmers use it to dig the stone. This is the first to use the castle made of stone and upgraded architecture and then shot holes. in the middle age castle when you start mining stone, upgrade at any time the emperor, you should have about 1 / 4 of your farmers in gold, 1 / 4 wood and 3 / 8 food, with about 1 / 8 in stone (in order to build the castle). such as 50 farmers, you have 18 food, 13 on wood, 13 in gold, and 6 or 7 in the stone. This should give you enough resources to produce a multi-arms of the army, farmers produce more, and eventually upgrade the time and research techniques.
Do not try to get rid of this practice, unless you want to mass production of defensive arms (rifles / cast spear), or bow, or other large step, These are not recommended for beginners, because the mixing arms are generally more powerful. If you put too much of a resource farmers, you will find when you only need 100 wood you have 2000 wood stock, or to have accumulated 100 1500 stone stone . imperial times when you start the upgrade, you should allocate more people to dig gold, because the technology is expensive imperial times. Remember your goal is to study the accumulation of resources needed, but you make all your resources as much as possible to use 0 . real war, you should reserve of hundreds of gold and wood, so if your resources can be maintained at 300 gold and 200 wood, and 50 food (and stones <650 is not the castle) you're doing well. If your resources reserve more than that, your expenses you should make something unreasonable .-- spend excessive resources or redistribution of farmers. It is clear exception is the upgrade of the times and conserve resources for the more elite units.
so broad : try to balance your farmers, but should be aware that the same stones as the revival of Rome very important, unless you need to build the castle, and gold / meat / wood is ever needed. so do not invest a lot of farmers in the stone, especially you are rose Castle Age - increased over time you will see your ever-increasing number of farmers.
road master Age of Empires II: Day upgrade
DaRq_DarkJihad
- This is the upgrade
farmers one on one about 30 times stronger case castle. If the feudal castle rose fast break fast break or fast you can skip the early economic upgrade. I usually use a blacksmith, and stables or range (in the team competition with the market) as my The two l city must be built. the next building usually ranges or other stables. later to respond to circumstances, often create more TC, and siege weapons factory, then the market, followed by the University, and then the castle, and then the monk temple (after collection of relics) . Of course, different military build more buildings, but you need to determine the types of your situation and how much. liters castle in the days before you start you have to be the only upgrade is the weaving machine - all the other upgrades option should normally be completed in the castle rise before considering the times. When making troops, try not to parallel the upgrade (to upgrade part of many different military technology). Instead, what you can do without the upgrade to try before the full Upgrade your main force.
These are my recommended upgrades, 1v1 order to upgrade the land under the map, the map reference to the other a bit smaller.
1. weaving machine: the price of 50 gold was simply cheaper to be added . In the first possible opportunity to upgrade to upgrade it (in the production of farmers rose letters free time or before), so that the mouth can also save a few farmers from the wolves. and can help you kill your front-line harassment hostile reconnaissance construction workers pony.
2. Double Axe: This upgrade is very powerful. as in wood processing, like Renaissance in Rome, this upgrade is critical for timber production. In the castle you click Upgrade to upgrade immediately after the time of double-edged ax.
3. horse collar: This allows you to farm longer insist that the land map is the key to upgrade the feudal era. in the water may be on the map of the castle until the mid-term.
4. gold mining operation: also is needed because it is like thorfinn that farmers get an extra digging gold. considering that it takes more than one farmer, it is still important because farmers before you castle is limited by the TC ... which makes one more farmers have become critical. an increase in the feudal times it (the castle era when upgrading), but after the double-edged ax.
5. an archery / scale armor (if Knight Quick Attack): When you have the resources to upgrade These two ... you should be able to upgrade the castle during the era ... at least one of the scales for the knights armor, a step to increase your archery archers and TC, warships, and the castle firepower (and range ).
6. wheelbarrow / cart: I tend to upgrade a wheelbarrow to the castle age, because it is logging some help, and because for some reason
farming can improve the speed of about 17% - since the era of the castle as soon as possible upgrade it, or in the feudal era of food enough for you if you rise the city can also be upgraded in time wheelbarrow. When you have enough resources to upgrade trolleys, but not because it was interrupted by farmers.
7. drawing technique: in group Team competition is definitely going to ascend. I do not often go to 23-24 minutes a market, but once I made the market, I immediately upgrade the drawing operation. team competition drawing technique is easy to use. The more players, the sooner you should upgrade drawing technique.
8. bow saw: more wood can be made more TC and siege weapons. particularly in the water maps, this may be the key to winning or losing the war boat. I often times to upgrade it to the castle, because in the logging field can be upgraded.
9. Other blacksmith upgrade: to ensure that you use to forge military-liter corresponding options. and the last to be upgraded Yu Jian surgery, it strengthens your TC / castle / and warships. I upgrade the main force may be arranged even before the wheelbarrow (such as archers armor, etc.).
10 shooting holes / ballistics: Once you have built on these universities, there is no shooting is not worth repairing a hole TC and did not support some of the castle. (I think this is too early to build the castle is the wrong one of the reasons). followed by ballistics, or if the main tactics of using a single step archers, upgrade it to be early.
11 two gold / stone patients: should upgrade both, but they are a little expensive early, I usually wait until mid-castle when I have extra resources to upgrade them.
12 Imperial Age: Now is the time, you have to have ascended to the rise in the:
13 other upgrades: The last hope, and do not forget to upgrade the urban town patrol. may double saw the price too low - not too early to upgrade it. If you regularly buy to sell out of the upgrade Association. try to upgrade your troops to the top, especially for a variety of forces wrist / blast furnace. siege, when necessary, upgrade technicians, brick technology and cranes ... you need to determine for yourself . If you use bows or firearms, the upgrade of chemical forces. conscription technique is also good, should rise shortly after the Imperial Age upgrade it. If you have a lot of farmers can be upgraded to engineering.
14 upgrade should be avoided: Spyware / instigation - Do not upgrade it, unless your opponent is only the last few people. preheating firing: 99.9% This is the game totally worth it. completely ignore it. Minting surgery / Bank operation: You should not need to tribute too much. .. rotation: consider the late game, but do not forget about it. ignore it will lead to meaningless field reconstruction work. Tracking: infantry is still the same but will try to look far to recover much further. If you have additional resources to upgrade But it is not necessary.
upgrade all Monk: waste of resources: Initially I think that salvation might be a good option, but not necessarily.. Those monks summon somebody to surrender
built building slower than a farmer or a province ... Save your gold bar. salvation may in fact be used to summon somebody to surrender siege weapons, but in most cases, except in extreme individual strategies, skip all monk upgrades.
you can not pre-arranged military escalation
equestrian trainer. Good but not the key - strong until the Imperial Light Cavalry ... ignore it until the imperial era, if not knights of Mongolia, or in the Castle Age is not a shortage of gold.
security: It should be up, if you Use infantry This is a good investment.
spearmen: It should be up, but as the case may be, need only rise.
infantry upgrade (that is, Swordsman, Long Swordsman, etc.): Not necessarily, as the case may be, . It is clear that they want to be champion swordsman is a necessary step before. But the role of infantry in the Castle Age is very limited.
weight Ballista: can, but too expensive and easier to restrain these things ... they are spearmen, Knights Templar or the infantry behind the war better.
catapult medium / heavy catapult /: to rise to mid-sized catapult: Spearmen of Gong Nushou and investment is a nightmare, on the drop trebuchet is also very effective.
heavy catapult is too expensive to upgrade, in addition to good road broke down in the Black Forest.
push small gun: If you have this technology can use it, smashing trebuchet is also very good.
armor hammer hit the city / heavy hammer hit the city: the castle if you accumulate a lot of time to hammer hit the city is well worth the upgrade. or else do not liter heavy-duty hammer hit the city ... the city could upgrade to armor hit the hammer, or it should be.
musketeers: Maybe. These people obviously do not Bibi General Gong Nushou distance is very powerful because they are accurate. They
stationed in a little better in the TC.
warship: If you are involved in the fighting warships marine technology and shipbuilding operation to upgrade, otherwise, none. seamanship and dry dock should rise, if you need to maritime forces.
Knights Templar / Heavy Knight: These guys are so that, killing the Knights Templar spearmen wiped out, particularly because the population
caps.
Jinnu hand / Gong Nushou: Upgrade it if you need to use them.
reloading Archery: Simply put, food. Do not waste resources to build your riding and shooting, let alone of heavy equipment riding and shooting.
vote spearmen elite: If you use them this is a must-liter option.
increased wall / tower of defense / large change it: I generally not considered necessary, unless you built the Great Wall ..., you should not do, which is bad for your expansion.
Age of Empires II master of the road: the fourth day of restraint than the obvious relationship
DaRq_DarkJihad
usually between restraint Although the manual lists for many
arms restraint in the most general relations, and some are unclear, and some restraint in doing better relations. These are the relations between manual restraint added that lasted longer valid in general.
the sea from the crossbow Speaking: Spearmen investment group theory, the sea off the hunting, but you and I saw archers Britain Gong Nushou and how long to exterminate Spearmen elite investment group - could not do an A, but in proper combination with other branches of the military look bad after the Gong Nushou many. When I face a lot of Gong Nushou I recommend using cast Spearmen, spearmen and medium-sized catapult (light Catapult also improvise, but much less).
spearmen retreat, and their only purpose is to prevent the impact of knights. This combination of any long-range weapons are effective ...
spearmen / Medium catapult / crossbow vote Spearmen absolutely off the sea, this combination did not cast as spear soldiers of the sea or the inherent weaknesses of Knight - Knight restraint is.
medium-sized catapult crossbow killing sea - Mixed made more cost-effective investment Spearmen maximum.
Infantry sea: crossbow Hayek made very well, but adding some light catapults or Ballista and massacred better. Frankly,
catapult medium / light catapult is any restraint slower than the Knight thing ... in your enemy's army rushed,
forced them to retreat (they will not move when the attack), otherwise you will catapult it into a meat sauce on the battlefield.
Nuju Heike system infantry, and medium-sized sea crossbow catapult restraint and better, so use each one of them -
do not try mixed Ballista and Catapult, Ballista, and also invest in re- medium is not worth the catapult.
Ballista sea killing marine infantry, especially in the post-mixed with other arms.
Sea Knights Templar: Knights Templar from the sea the enemy organization, which is really a nightmare. guns soldiers on the cost benefit, but need to outnumber the Knights Templar to the 2 to 1. in a population limit (even 200 or low) is incredibly difficult. There are two arms of a better restraint. According to my experience The best restraint Knights Templar Marines and the sea is a long combination of sea Nuju. To be effective, must be controlled by a player aiming Ballista. Your goal is to aim at a second or third line connected to the Knights Templar because the arrow hit Nuju all through the hostile units. If you let the computer control your Ballista (Ballista better weight), it will automatically target the nearest unit, this is not what you want. using Ballista also has the advantage, Ballista is an expensive unit and thus limit the population is no longer a problem ... but you have to have long blocked off by Marines at the front, or your Ballista will be slaughtered. If you know the sea is about the Knights Templar rushing and making a few key locations in the wooden fence a more effective restraint.
a knight as any other nemesis is the monk. monks are beginning to pop, this is indeed a reason. They are used to summon somebody to surrender, healing, and collection of relics. will let you summon somebody to surrender near the monks in the TC, if the Cavaliers rushed straight to the reservoir into the TC. summon somebody to surrender, let the monk who had been standing near TC!
trebuchet: Knights of restraint and good if you can they rushed in front of goal, but also show for all competitors must have soldiers to protect his trebuchet. so it should be pushed by hand a small or medium-sized catapult gun attack far.
building: It may seem obvious, But I want you to know: only use hammer and hit city trebuchet against buildings. Do not use light and medium-sized catapult catapult attacks on buildings. They destroyed buildings slower than the hammer hit the city vulnerable than the hammer hit the city. In addition, they range in TC attacks within the TC, when they attack, while repair is not a good tactic, this expensive fast. In AOK, hammer and hit city trebuchet is to deal with the building, light and medium-sized catapult catapult is to deal with the army. < br> beginner tutorial: from novice to expert
Article type: master on the Road article Joined: 2006 5 月 6 日 0:33
rookie in the eyes of my master, I am not particularly proud of, that is what I play 6 years should have the level of the Empire; but I am not a genius, bit by bit, my progress is the accumulation of experience; I'm good at thinking and summing up, but the neglect of practice; my conclusion has two important results, that is to try to play me creativity, and daring to use their own tactics are not familiar with, I found that this can be more fun, even lost the game.
I have several good friends also love to play the conqueror, who is the kind of dish, I feel distant, often ask me many questions to answer after I always tell them that there is a lot more practice according to play video Bureau, but they are still very food, I think it is necessary to me In summing up what has been written, may help to a friend in need.
1, is the first step: watch the video Basic Training.
just beginning to learn how to upgrade to the Castle Age, not bad imitation of a trace video in the steps, when you can easily do it later, change the order of distribution of the villagers, killing two sheep less and less to kill a pig, or plus or minus one of the villagers to practice different situations, until you can successfully upgrade in any case to the castle. practice upgrade to the castle on the exit, take a look at the amount of time and resources to upgrade and continue to practice. The key is to never stop working town center. feudal style of play is very complex, the feudal practice only play if the start and progress will be slow.
2, a few tips.
SHIFT investigation can set the horse line, set line position at any point after the first right.
villagers into the town center is a hotkey ALT, while right-click on the center of town.
initial production of food will meet less than 50 villagers, when the villagers with the gathering of food back to the food right click on the center of town.
any resources collected by the villagers is to build the logging site, mill, mining fields, town center resources in the hands of the villagers automatically after making a good recovery.
click upgrade immediately when the loom to produce a village, weaving machine will automatically rise after the production of good villagers, upgrade, too.
fast farming tips, trapping several villagers point a few fields, the villagers will be built, automatically after a field of other species, if not in the center of town near the point of good farmland put a mill in the middle of farmland, the villagers go to the construction of mill room.
the woods as a positive acquisition, this easy to control logging in the best position of each village.
3, remember the tech tree. any nation the strongest?
the frequency of use in accordance with national rankings can be :
Xiongnu (a powerful pre-, post is not weak, the main branches of the military riding cavalry and archers)
Mongolia (later the strongest, the main arms of the castle suddenly riding in Mongolia, Qingqi, as well as the speed and the champion swordsman The siege weapons)
China (economic advantages, the late Zhuge very powerful crossbow)
Aztec (Eagle fighters to harass opponents best weapon economy, cheap and very easy to build troops faster) < br> Maya (with Eagle Warrior, Yu is also a strong shooter, so Maya has more options at a later stage)
Celtic (logging fast, a great economic advantage, Celtic is the best value in arms Marines and siege weapons)
Persian town center efficiency quickly, start a lot of resources.
Spanish construction speed, and Persian as a ranger, cavalry, the whole science and technology.
but Frank and Teutonic few people use .. .
4, set a suitable shortcut.
inappropriate default shortcut keys for all, to go through modifications in order to fit their own.
Here is my shortcut keys, download extract directory cover in the conqueror, I set the keys is very special, you can take it to modify and draw.
setting tips:
set with a key bit of conflict, then you can use the options in the vertical and horizontal scroll to transition.
my barracks is F + F1, F is the economics building, V is a military type buildings, but also the construction of military buildings F.
reference to my archive, which is the shortcut key required documents, QQ E-mail or uploaded to the hard disk, go to Internet cafes to play games do not need to re-set easily.
first Advanced: Exercise economic development, BOOM.
5, so that the highest utilization rate in the stronger will let you quickly.
the relationship between timber and food: wood used for farming, farming to increase food, the villagers used to produce these foods, production logging and the villagers continue to farm. appears to be simple, in fact, many rookie do not understand, try to exhaust their own resources, to the fastest speed up the cycle. to produce more of the villagers, more urban centers.
6, the center of town need? < br> In most cases, at least the town center more than 3, preferably more than 4.
town center is the best location in the middle of the forest and mineral resources and, try not to make the town center is not built around the open space resources . But instead of using the mill in the town center around the farm to protect the villagers in danger.
7, practice the production of 200 villagers, how long?
someone can do in 30 minutes, you pretty good with 40 minutes .
time should practice several times, each increase of one minute, the feeling of control over the economy to raise a point.
villagers to become accustomed to the production, in the Battle in the case of chaos do not forget to maintain economic development, all The novice will be too focused on war and forget when the economic development.
8, producing 70 Ranger.
130 villagers with 70 Ranger, just started practicing for 40 minutes to do.
This practice coupled with practical application, progress will be very fast.
second Advanced: Practice war
9, you raise the level of 30%, increase your control over 30%.
to to the side of high-speed economic development, while control of military operations, need to have some control. in front of all of the exercises will improve your level of control, but you need to think more how to do can save control mm.
most time, raise the level of control is the greatest resistance.
is a mouse and keyboard control the speed and efficiency of operations, rapid and effective control over the need for rapid response of the brain, control only in the implementation of your ideas, so when you The more comprehensive care globally, the more you need more control to keep the idea quickly. In order to improve control, you have to know what to do every moment, which is the practice of economic development is another purpose of mm do not know how to do it, run road around the town center cap villagers and farm production, do not let your idle.
saving control by using some techniques, such as the formation of all the troops of the building, can easily set the rally point, The soldiers do not have to find that out. Also, if your computer is outdated, slow in the later Battle scrolling speed can affect your control.
10, arms restraint, and combined arms.
gun restraint and cavalry soldiers, shooter Musketeers restraint infantry, throwing Mao Bing restraint striker musketeers, cavalry, all remote branches of the military restraint, restraint Eagle soldiers and Marines ...
arms striker combination, the cavalry riding striker added the most commonly used, power is also the largest; cavalry plus Marines easier to build, is very difficult to deal with. Horse Archers plus Marines weakness is fear of throwing Mao Bing, very powerful against the cavalry; any case, the position must meet the siege weapons attack, battering ram or packaged trebuchet, battering ram, another function is as human shields, anti-arrow very high.
single arm Although it is easy to be restrained, but more easily assembled and can play the power earlier, the face of the infantry catapult shooter timid, and throwing, like Mao to tie in with other soldiers, soldiers.
11, trench warfare and guerrilla soldiers
goal is to positional warfare, guerrilla warfare, the goal of the villagers, before conducting trench warfare guerrilla opponents, goals against opponents of economic, can also learn about the progress of the opponent.
occupation as active, active guerrilla each other.
12, active defense and passive defense.
active defense is built around home or castle, in order to obtain better economic, striking .
was depressed when playing passive defense has two options:
focus on economic development and strive to catch up with the economy, while mining the castle made of stone.
surrender, trying to counter the massive buildup of troops, but when you force over their competitors, because of economic backwardness, we must fast forward, and maintain strong forces.
13, offensive and defensive tips.
patrol, shortcut keys Z, the most useful skills in DM (Death Match ) is almost the only method of control soldiers.
use infantry patrols, but not good, moving slowly, so the efficiency is very low.
cavalry surrounded the use of patrol can be completed very soon.
shooters do not use infantry patrol .
riding archer should pay attention to control the use of patrol soldiers up front too.
naval warships due to a larger, patrol is the only way.
shooter can escape into a small place (such as Map of the lake and the shore, the Arab between trees).
catapult shooters encounter must transform spread formation.
also encountered a lot of shooters, can catapult onto trains.
timely defensive upgrade Vision hope.
defensive rock is more important than gold.
monks only gold, the most effective cavalry defense, a number of monks at the same time when the call, press the CTRL key points of a monk and then a cavalry point point point a cavalry A monk, until the last one, so that each monk is called a cavalry.
small map to find nothing to do with the military soldiers.
Third Advanced: crack down on opponents of economic
14, almost all of the battle are is a party to the end of the economic paralysis.
There are two ways, one is to destroy all the enemy soldiers, then village massacre; one is harassed, weakening the opponent's economy.
15, how harassment, There are tips on harassment.
harassment must be sudden and of a certain size, in the match before a response to get maximum benefit.
only a few cavalry harassment is greatest early in the Castle Age.
divide our forces also harassed two places are usually the most effective, but also waste a lot of control over their own.
made late in the enemy side of the barn, assembly point at the other resources, which is now the most commonly used are the best use of harassment tactics, with the attack City hammer might make even more headaches.
put a knight at the other outside resources, most of the time can make.
most feared harassment from the Eagle fighters, almost impossible to resist.
16 , but sometimes divide our forces to attack the opponent's economy will be counter-productive.
purpose of harassment against rival opponents of economic and waste energy, when these two goals are not reached in the time, such as the castle is full of opponents at home and abundant resources, which When you'd better concentrate on the main battlefield, to divide our forces will only waste their energy.
17, WALL (around home): the lowest cost of defense.
on the WALL, can be learned in a number of videos. WALL possible is the key to victory, pre-or post is.
WALL is designated some sites, some key defensive positions, some for short-term rise in defense technology, WALL always have some purpose, not to WALL and WALL.
Fourth Advanced: Analysis of the situation in mm bigger picture
18, to develop the bigger picture
to seeing the map to upgrade the alliance vision in time to observe the change scores for each person to analyze trends, most important, to make Quick choice.
19, based on the bigger picture of tactic: tribute.
when you give the resource-rich ally of the scarcity of resources some of the resources that can immediately enhance the alliance's overall combat effectiveness.
that yourself useful endless resources, alliance set but not in dire straits who are not heard, and always rookie.
tribute tactics are often seen only in some games, is the David and Goliath's magic, if you have fixed a few friends play, tactical play is very interesting tribute.
20, is like chess.
spread your energy, do not let the focus on a certain point, observe the entire map, like in the next game, to be considered far enough.
winter birds of the Empire Dark Age tombs testament
:
dark age distribution of the farmers should pay attention to the reasonableness of the farmers is to maximize efficiency.
every tactic has allocation of fixed farmers, and farmers the distribution of income, in order to allocate the resources available to farmers can meet the tactical needs of the standard.
how to improve efficiency: average allocation to farmers logging logging in two areas, and as much as possible control each one cut down a tree farmer, can you get more efficient. (as long as you have free time, as much as possible to control the logging farmers. particularly when the upgrade should so.
) also according to the proximity of the woods, collecting ...
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